Module - Design, Development and Creativity
Class or Article - Article
Lesson or Name - Williams, L., Brown, G., Meltzer, A.
Nagappan, N., (2010) Scrum +
Engineering Practices: Experiences of
Three Microsoft Teams.
Additional Info - 1-9
Precis
Reflection
I feel as each article I read my knowledge deepens but it also opens up another caveat I have not considered. Through all the papers I have read in regards to agile, scrum, extreme programming and even waterfall I have not once considered the engineering implication that these pose. The engineering teams is another level of complexity and this observes it well and draw caution to ignoring it. I feel that the methodologies and frameworks are now overlooking key skills and people in their design such as the developer and engineers in pursuit of a great framework. This approach leaves gaps as it is not considering the people and skills central to its deliver and in turn is taking them for granted. Scum of course can provide improvement the context it is applied within holds a very large part of its success (Krutchten, 2007). When reading the limitation of the research and understanding that this research is only applicable to Miscrosoft under the same set conditions I find myself asking why the Authors' did not make it more applicable as a whole to the industry.
More research of this kind needs to be done and completely reinforces my viewpoint that methodologies and frameworks need to provide a method for presenting their effectiveness in application. Blind trust cannot be adovcated when there is such high stakes. Standards hold themselves to high esteem when looking to rebuild and enhance their standard and as a result drive continuous development.
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